Thursday, November 24, 2016

ON24 and Sims


ON24 and Sims

Two examples of virtual environments I would like to use for instruction are ON24 and the Sims game. My rationale for choosing these virtual environments are they give players the chance to make choices and engage in those learning as they wish. ON24’s URL is http://www.on24.com/products/virtual-environments/.  ON24 is an interactive environment that can be tailored to look like our classroom. Students log in to the environment and are directed to courses and resources. The courses can be interactive. I could present resources at the left of the screen. Students can read the information and advance to other classes. I could give information on the carotid pulse; location, facts, and pictures. Next, the students can answer questions. If they answer the questions correctly, they can advance on to the next pulse site. This virtual environment reminds me of the Sims game. The Sims game URL is https://www.thesims.com. The Sims game is a life simulation game wherein players can choose their own character and make choices about any aspects of their lives. I would create a Sims game wherein the students are nursing assistants. They would have to choose the appropriate pulse site to assess. If the students choose the correct pulse site, the patient will live. If the students choose the wrong pulse site, the patient would die.



Reference


Website: Retrieved from https://www.thesims.com.

4 comments:

  1. Hi Shawatha,

    Adult educators ideally will be successful architects of learning experiences when they coalesce several developmental approaches along with technological teaching and learning strategies. There is a myriad of experiential evidence plus numerous perspectives that suggest one approach does not work with all learners (Merriam, Caffarella & Baumgartner, 2007). It is obvious that teaching adults from one approach and only low-tech teaching strategies would not be a balanced learning experience. Therefore, combining technology and altering the learning experience (such as simulated learning experiences) corresponding to the different adult developmental stages and learning styles is advantageous for educators and learners. Thus, it would not be a risky undertaking by incorporating technology with andragogy. Therefore, using technology in a traditional manner or with current innovative ways enhances the learning experience.
    Reference

    Merriam, S. B., Caffarella, R. S., & Baumgartner, L. M. (2007). Learning in adulthood: A comprehensive guide (3rd ed.). San Francisco, CA: Jossey-Bass.
    Thank you,
    David

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  3. Hi Shawatha! I’ve never played Sims however; I can see how it can teach students leadership and socialization skills. I see there’s a SimCityEDU. Educators can use this game to make learning come alive for their students (Glass Lab Inc, 2014). There’s even a SimCityEDU: Pollution Challenge. It teaches students about the factors affecting the environment in a modern city as well as, provides formative assessment information about students’ ability to solve complex problems (Glass Lab Inc, 2014). Basically, it allows students to navigate real world challenges associated with pollution in a highly engaging format.

    Reference:
    Glass Lab Games. Retrieved November 27, 2016, from https://www.glasslabgames.org/games/SC

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  4. Hi Shawatha, I like the idea of using ON24 as a virtual environment in the classroom. I like that it is interactive and can choose what courses and resources to use. As for the SIMS game, I really couldn't get into it. It seemed to move to slow for me. I guess if you came up with a more interactive way to use it, the students may find it interesting.

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